![]() Nothing crazy sold in the Cash Shop like a DoomBlade Bringer of Ultimate Chaos for the low, low price of $14.99. ![]() Will FEZ feature a cash mall? What types of items are to be included in it? Which are your favorites? The FAQ indicates that FEZ will be “free to play”. The quest system is intentionally set-up to feed back into the War-based gameplay. Most quests actually are how you gain certain skills-like transformations/summons, there’s an extra item you need to acquire to activate those forms. Nicholas: Well, the quest system is pretty straightforward. The summons a player can use are a Giant, Knight, Chimera, and a Wraith. There aren’t any mounts in FEZ but there are summons that players can use by collecting crystals and using them to transform. Nimble, quick, and good for many situations.Īre there to be any mounts in FEZ? If so, what are they? Because listening to “Ride the Lighting” while giving some unfortunate soul a jolt of said lighting is awesome. Which of the above is your personal favorite and why? Race-wise, everyone is human, but there’s different looks that everyone can have… It’s an adaptive battle system, and it goes very fast. Sheloman: And you can switch during a battle-if you need hit an opponent with arrow, whip out your bow. Nicholas: And within those classes are specializations-if you’re a Scout, you can dual-wield dagger and use a Bow, Warriors can use claymores, one-handed, two-handed sword, shields Mages wield some pretty crazy elemental attacks, fire, ice, lightning… Sheloman: We have 3 classes at the moment: Scouts, Warrior, and Mages. What classes and races are to be included in FEZ? Your own character will cause the King to react in a certain way as well. We have voice acting set up for many, many situations, so when each King speaks, he’s reacting to the current state of the war that you determine through battles. Nicholas: Sheloman touched on this a bit a second ago, but while there are quests, the real story is the evolving war of the players within their kingdoms. How important is the overarching story to FEZ? It’s a unique spin on tradition-we have given the backdrop, the players will determine the course. Thus, the soldiers’ experiences and their skirmishes are what tell the story. #FANTASY EARTH ZERO JAPAN FREE#Soldiers are free to choose a King, no class is locked to a kingdom or anything like that. So, for different reasons, each kingdom has declared war. Each Kingdom is led by a different King, and each one of those Kings has an ideal that they think is best. In a funny coincidence, Zero is also the amount of battles you’ll win without teamwork…The game is set in Melpharia, which is a vast realm of 5 kingdoms. Sheloman: Fantasy is the theme, Earth is the setting-no aliens, etc, and Zero is how much it costs to play. What is the background and setting of the name “Fantasy Earth Zero”? Of course, that doesn’t include requests like: “Make my class uber plz”. ![]() We’re a company of gamers, so we tend to view that a little differently, we do our best to respond to everything. If it’s not fun for them, you have to address that. ![]() Player input is valued, as they’re the ones playing. We actually hold tournaments and the like over there for the game, as well as our own festival. Good games transcend barriers, and we’re hoping it will do the same here.ĭoes FEZ have an active fan base in Japan? How much player input is solicited? It’s been released in Japan, China, Taiwan, and each release has seen players fall in love with the systems, combat, and addictiveness of the gameplay. We’ve added a host of new things to the game-new classes, etc, so it’s always evolving. Sheloman: For Gamepot, we re-released it as a Free to Play game in 2007, prior to that, it was a part of Square’s PlayOnline service. For Gamepot, we re-released it as a Free to Play game in 2007, and it’s been a hit ever since.įor those unfamiliar with FEZ, what can you tell us about the game’s release history? Sheloman: FEZ was originally developed by Fenix Soft, which Square Enix owns, the original release was in 2006. Was FEZ originally developed by Square Enix? How long ago? The gameplay and emphasis on PvP made it a prime choice for us to bring here, and we worked with the gaming gods over at Square Enix to make that a reality. Sheloman: Well, we were partners already in Japan for Fantasy Earth Zero, and its one of our best titles there. How did the partnership between Gamepot and Square Enix come about? Nicholas Niers, Operations Department, previously worked on Albatross18, BBTanks, and Cabal Online from March ’08 to October ’09 for OgPlanet. My name is Sheloman Byrd, and I work in Business Development and Marketing for Gamepot USA, previously worked on MapleStory, KartRider,and other projects for Nexon America from September 2006 to May ’09. Please introduce yourself and give us your development background. Hello! Thanks for taking the time to speak with WarCry. ![]()
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